//==============================================================================
// Equus_Anim.txt
//==============================================================================

import Spear_defines_anim.txt
import Greek_Cavalry_Shield_anim.txt

//==============================================================================
define shield
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Roman ShieldD
				ReplaceTexture Infantry X Trident Soldier Shield Iron/Gallic ShieldC
			}
		}
	}
}

//==============================================================================
define Head
{
   SetSelector
   {

      set hotspot
      {
         version
         {
            Visual Gallic HeadA
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_IdleA
				connect LeftForearm Shield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Gallic WarriorB
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {  
				Visual Cavalry G Prodromos_WalkA
				connect LeftForearm Shield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				tag FootstepLeft 0.00 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.75 true
				ReplaceTexture Cavalry G Prodromos Standard/Gallic WarriorB
        }
      }
   }
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.71 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect LeftForearm Shield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Gallic WarriorB
         }
         version
         {
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.63 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect LeftForearm Shield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Gallic WarriorB
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
				connect LeftForearm Shield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Gallic WarriorB
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry G Prodromos_FlailA
				connect LeftForearm Shield hotspot
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Prodromos Standard/Gallic WarriorB
         }
      }
   }
}